Kodu Pac-Man

 my game

 my "ghosts" controls (kodus)

 my "pac-man's" controls (motorbike)

my "pac-man's" controls (motorbike)



Questions

1. My game is different from the original in many ways. First of all my camera follows the player and moves around to face the direction the character is moving. My character also moves much faster than the actual PAC-man. I also replaced PAC-man with a motorbike and ghosts with kodus, as well as make the white dots you collect in PAC-man with  apples. In my game when the motorbike collects green apples, the motorbike moves faster, whereas in real PAC-man, PAC-man can eat the ghosts when he collects powerups.

2. I wanted my character`s view to move with whichever direction it is facing. I like this POV when playing better than the original, because this was is more difficult for me to play with.

3. I had trouble with making the kodus wander when they don`t see the motorbike. I reviewed the tutorial on how to create a kodu version of PAC-man, however I think the version was outdated because it worked for them. I ended up asking the sub for help and he told me I had to add when LOS of motorbike then wander. It worked perfectly after this.

4. I had Adam, Ashwin, Conor and Hunter test my game. Adam, Hunter, Conor and Ashwin like my game and said it was difficult but a good kind of difficult. They didn`t have any further suggestions for improving my game, they said that my game was good.

5. My next step to my game would be making a larger platform and expanding the game to a larger map. If I add a larger map I would also add more ghosts, making it more difficult. I was also thinking about adding a feature that made the end of the game more difficult. For example when kodu collects 100 red apples the game increases in difficulty and the ghosts can see through the walls to chase the motorbike.

Comments

  1. Good job on the game. I like that you had multiple ways of winning the game.

    - Mr Chen

    ReplyDelete

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